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Universe · 2018

Universe

An 8-week product design internship at Universe, designing an MVP checkout experience so ticket buyers can purchase add-ons (like hoodies, vinyl, parking or after-party passes) while buying tickets to an event.

My role
User Research, Ideation, Prototyping, UI/UX and User Testing
Collaborators
Shiera Aryev (Design Director), Tammy Kitt (Product Designer), Irfan Ibrahim (Product Manager), Juan Beltran (Marketing Designer)
Type & timeline
Product Design and UI/UX · April–June 2018
Tools
Sketch, InVision and UserTesting.com

Project brief

Exploring designs for an MVP buyer checkout that lets people purchase additional items (like hoodies, vinyl, a parking pass or an after-party pass) while buying tickets to an event.

I worked with Shiera Aryev (Design Director), Tammy Kitt (Product Designer), Irfan Ibrahim (Product Manager) and Juan Beltran (Marketing Designer).

Background

The platform

Universe is the world’s destination for finding and creating experiences, an event platform where organizers manage their events and attendees discover memorable ones. It hosts everything from festivals and live shows to workshops and conferences, has worked with clients like TEDx, TechCrunch and Red Bull, and has sold millions of tickets worldwide.

The internship

From mid-April to mid-June 2018, I interned at Universe as a product designer, working closely with lead designer Tammy Kitt, product manager Irfan Ibrahim and the team to design concept prototypes for an MVP of the add-ons checkout.

Understand

Map the current ticketing checkout and find opportunities to sell add-ons.

Iterate

Explore and refine designs to add the new feature within the existing flow.

Validate & deliver

User-test prototypes to validate assumptions, then deliver concepts to the team for development.

I collaborated closely with designers, PMs and engineers, and got weekly feedback in design critiques. Under my design director and PM, I also wrote a facilitator script for user interviews, put prototypes up for testing, iterated on feedback, and presented my final solution for future iterations.

Research

Understanding the problem

We started with market research (interviewing past, existing and potential Universe clients) and a competitive analysis to understand the challenges around buying add-ons.

The problem looked different for our two audiences.

Event organizers

Organizers already sell extras like CDs, T-shirts, food tickets, parking, workshops and after-parties, but they’ve been working around the platform:

Add-ons as ticket types
Confusing for buyers, who may end up buying parking for the wrong day.
Other e-commerce sites
Low sales from multiple purchases, and data to reconcile across systems.
100% onsite sales
Selling extras only at the event to avoid a separate system.
A separate Universe event
Low discoverability and low sales because of multiple purchases.
Managing availability
Hard to know which add-ons are popular for different event types, to keep inventory stocked.

Buyers and attendees

Multiple purchases
Separate accounts mean separate checkouts, making buyers less likely to buy add-ons.
Missing that add-ons exist
If add-ons are sold elsewhere, buyers may never know the event offers them.
Carrying cash
Cash-only onsite sales (common at concerts and festivals) reduce purchases.
Sold out onsite
Waiting until the event risks items, sizes or options being unavailable.
Can’t plan ahead
Buying parking or workshop passes in advance lets people plan their event.

Research

User discovery insights

To understand buyers’ motivations, preferences and goals, I wrote a set of questions and ran a survey on UserTesting.com for qualitative insight into how people think about add-ons and what drives them to buy.

80%

preferred to buy physical merchandise on-site, on the day, especially clothing and wearables. They described it as part of the event experience. (Most referred to concerts and festivals, though Universe hosts many other kinds of events.)

“It's more like a part of the event, like something you got there rather than something ordered online and had before.”
“You can't tell from the picture if it'll look good on you or if it will fit well.”
“I feel like I avoid shipping or extra fees when I buy it in person.”

26%

were interested in buying physical merchandise online, in advance. Some had bought bundled tickets with add-ons before.

“I'm always looking for parking before I go to events… I like to be prepared, so yes, I have purchased additional products for an event that I have attended in the past.”

84%

were interested in buying non-physical extras (parking, campsites, workshop passes) online in advance. About 10% of them had already bought parking in advance for past events.

“Would definitely get them beforehand. Not being able to get one of these can interfere with your plans.”

The opportunity

With a clearer picture of the problem, the team defined a value proposition: let organizers sell add-ons directly on Universe, a business opportunity to up-sell extras alongside tickets.

Our add-ons help
Event organizers who need to sell additional items
Who need a better way to
Increase sales of non-ticketed items
By
Making add-ons a first-class citizen that Universe ticket buyers can purchase
And is better than
  • Setting up multiple ticket types for add-ons
  • Setting up multiple events for add-ons
  • Using a third-party system
Because
  • Attendees select and pay for tickets and add-ons in one flow and one transaction
  • Organizers keep all sales data in one system and streamline accounting
  • Organizers can provide a smoother onsite experience

Design challenge

Simple

How might we add add-ons to the current checkout in a way that’s intuitive and simple to follow?

Efficient

How might we let buyers quickly assign an add-on to a ticket holder?

Transparent

How might we let buyers clearly see the different taxes applied to tickets and add-ons in their order?

Goals for the MVP

We listed the core goals for the MVP buyer experience, which shaped how I broke down the current checkout and what I prototyped and tested. My main focus:

  • View and purchase add-ons in the same transaction as a ticket.
  • Assign add-ons to a ticket holder.
Buyer user journey

Current checkout, without add-ons

I focused on the “Buy tickets and add-ons” phase of the journey. Here’s the existing checkout for buying tickets on Universe:

Current buyer checkout flow for just tickets

Understanding the constraints

To understand core user needs, our MVP goals and the development constraints, I listed questions for the team, which guided me through the iterations.

  • Should we call them “add-ons” or “products”? Do people know what an add-on is? (My prototypes say products; we later chose add-ons.)
  • Where’s the most effective place to show add-ons: on the same screen as tickets, or after ticket selection?
  • Buyers can already assign tickets to other attendees. How can we let them assign add-ons too?
  • Like “Ticket information”, where would buyers enter details for add-ons, like size or colour? Is that in scope for the MVP?
  • Do we show images? If so, what about a parking pass or workshop class? Could a generic icon represent non-photo add-ons?
  • How do we break down taxes? Do add-ons have different taxes than tickets, and how do we make that clear in “Your order”?

Iterations

After research, I explored layouts for showing add-ons within the constraints of the existing checkout. The add-ons step only appears if the organizer is selling add-ons.

Version 1

  • Where in the flow should “Select add-ons” go?
  • What do add-ons with photos look like, and how do they work with and without one?
  • Where do we ask for additional information?
Version 1.0

Version 2

I explored letting users expand an image to learn more, a two-step way to view each add-on. It didn’t work: browsing several products meant lots of back-and-forth, the interaction got confusing inside a modal, and the layout broke for long names or items without images.

Version 2.0

Version 3

On the left, I merged tickets and add-ons on one collapsible screen, but with many tickets and add-ons, the scroll got very long and hard to paginate. On the right, I condensed the options and used a dropdown for details, shrinking images to keep buttons small, which didn’t work for products without images.

Version 3.0

Version 4

We moved add-ons to after ticket information, reusing each attendee’s name and email so buyers can assign add-ons to individual attendees. I also explored a version without images. We felt confident in this UX, so I refined the UI and prepared it for user testing.

Version 4.0

Final deliverable

After many iterations and rounds of testing, this was my final deliverable. I handed it to my lead designer, who kept iterating after I left. The add-ons flow is now live, without images to keep the MVP simple.

In eight weeks, I analyzed product problems, found opportunities and designed a feasible MVP for my team.

Final buyer checkout flow

User testing

After prototyping a few iterations, I ran several tests on UserTesting.com to validate the final version. It was exciting to watch people move through the checkout.

How it felt

Most users described the checkout as excellent, simple, straightforward, clear, intuitive, quick and easy.

Assigning worked

Users liked assigning add-ons, found it useful, and appreciated it being pre-filled and shown in the order summary, which helped them decide what to remove.

A small learning curve

Several expected items to add to cart automatically after choosing options (as tickets do) and missed “Add to cart”. Once they added the first item, they added the rest easily.

A screen-cap from my user testing session

Additional projects

I also worked on side projects with the marketing team, following the design guidelines and layouts set by lead marketing designer Juan Beltran to help design two landing pages.

Widgets landing page (scroll inside, or click to enlarge)
Box Office landing page (scroll inside, or click to enlarge)

Reflection & next steps

My time at Universe was rewarding and educational. It was my first time designing for real users, and I learned about agile workflows, balancing business goals with feasibility and technical constraints, research-driven design, rapid prototyping and time management. It was exciting to help shape the final checkout experience.

Where I’d take add-ons in version 2

Photos that scale

Bring in photos with a scalable approach that handles edge cases like parking passes that don’t need images.

More than one option

Hosts can only set one custom option (like size) today, so a T-shirt in three colours needs three listings. Two options, size and colour, would cut listings down.

Details at checkout

Let buyers enter details like size and colour for each item during checkout.

Keep exploring